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A site for 11.11.11, a Belgian NGO that campaigns against poverty. The concept revolved around “waiting for 2015″, the year the United Nations Millennium Development Goals are meant to be achieved.
Read on »Ghent based designer, developer & humorist.
I'm Gilles and I do stuff with the internet.
Awesome.
A site for 11.11.11, a Belgian NGO that campaigns against poverty. The concept revolved around “waiting for 2015″, the year the United Nations Millennium Development Goals are meant to be achieved.
Read on »In early 2010, the Mars corporation asked Proximity BBDO to create a fun and viral gaming experience to strengthen the M&M’s brand-image on social networks. The client suggested (and insisted) on a 4-squared type game. We knew this alone would not have the power to convert, so we decided to warp the traditional 4-squared template into a new and exciting shape: M&M’s Squared.
Read on »You can tell when you’ve got a special kind of client when they ask you if it’s possible to display their content on a spinning dodecahedron. Brussels-based branding agency Mo Ka is one of those clients. I was tasked with taking their outlandish designs and turning them into reality using Flash and Papervision 3D.
Read on »Pub, Belgium’s nr. 1 advertising magazine asked us to do a cover for their Cannes edition. We’d been playing around with Augmented Reality internally for some time and we quickly seized the opportunity to use it for a real client.
Read on »When our sister-company, VVL BBDO approached us with a plan to create a virtual tamagochi, we jumped at the opportunity. The complicated social network required the creation of 7 continents (urban, desert, island, waterworld, polar, jungle and tech), 3D animated models for male & female “mi-mi’s” and a metric shit-ton of different costumes and customizations.
Read on »In the spring of 2009, VVL commissioned us to build a fun online campaign to coincide with their “Who took my badjas” TV commercials.
The creative team came up with a TV & film quiz featuring a social networking element, using Facebook Connect.
Read on »In the spring of 2009, Proximity BBDO launched its most ambitious (and succesful) campaign for Pepsi yet: Pepsi Max It. The goal: users could remote control 6 real claw machines hooked up to the internet in our offices.
Read on »In the summer of 2007 we created a jobsite for Belgian Bank KBC. KBC was suffering a chronic shortage of applicants for its many job openings, largely because they – as all banks – suffered from a negative image: working in a bank is boring and repetitive.
Read on »In 2007 Pepsi Max scored big in Belgium with its innovative 4max campaign, backed up by a full-flash website and multiplayer connect-4 game.
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